It's a fun take on how environments effect survival. I think an indicator when you can't go (the animals turn) would be helpful. I was able to trap 4 foxes in on there own island and had around 6 bunnies, it was fun!
ChandlerF
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Thanks very much for the feedback! We spent a good amount of time on the design for the rock-paper-scissors mechanics. I do like the idea of having a warning before you're spawned, it would slow the game down, but I think that's what it needs. And I do agree with the thoughts on level design, I only had an hour to put together the 3 levels due to technical difficulties, and wanted to show off the enemy types. We will definitely play around with the design some more and see if anything looks promising in a week or so.
But thank you again for the analysis of the game! It's truly appreciated!
I loved this game, it had a good fitting soundtrack, pretty visuals, and an interesting building mechanic. My only suggestions would be to make difficulty scale a little slower later on, show which building I have selected, and sometimes my turrets don't shoot when enemies go in the corner areas. But that was the only bug I found. It's a great game!
I loved the mechanic, the execution could have been a little better. Having to balance it seems really cool, but I often sat blocking waiting for my bar to lower. Movement felt fine to me lol, the dodge seemed somewhat unnecessary, if there was an attack I couldn't block with my shield then I would probably use it then. Visuals and soundtrack were both nice. It's a cool game!
The game was fun! I loved the visuals, the sound was pretty good too! I also liked how when you healed it slowly regenerated. I think it would be cool to change something with the Oxygen Converter, like maybe have 4 different stations across the map, but only 1 is active at a time. If you manage to change that and add a bit more polish then I think it will be more fun! Good job!
Wow. This feels like a full game! I got a score of 82,000 and really had fun. The only bug I found was once the multiplier hit about 40 or so it was taking up a lot of the screen, whenever it got over a 100 then I could barely see anything. But that being the only bug is impressive. Barrels at first were annoying, but when I figured out how to play around them it got fun! Having multiple explosions go off at once made it really hard to see (it's not a bad thing, just makes me cautious, which in return threatens my multiplier). The feel of the game and the blood the enemies leave behind also are satisfying! This is a great game, I'd love to see it continued!
I loved the visuals and juice, they turned out really nice! I liked having to "train" the enemy, it reminded me of Call of Duty zombies a little bit. I did find 2 bugs (I know it's a jam, but incase you want to continue I'll point them out), being able to spam arrows, and not having to release the arrow for it to kill enemies. The charge time was a bit long, but since it chains damage to enemies I think it's appropriate. Overall it's a fun game, good job!
Thanks! Yeah for the selection of available placements, since I'm using Unity's grid system and spawning Game Objects on top of it, I can't easily highlight available spots. I could only think of a solution that might work, but I'll give it a try! I'm also experimenting with ways to make the game more interesting and pose more of a threat to the player. And thanks for telling me about the bug, I made the game turn based last second so that's why the suns feel like they last forever (you can change turn based in the options menu). And nice looking lasagna!