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Hello Rokiyo,

Thanks ! Some screenshots are not tile based : it means (if you are using RPGmaker) you need to create the map within an Image Editor, then import it using parallaxing.

The water animated autotile was originally made for dungeons, yes, but I decided to add them also in this current pack, since some match with exterior environments. I think I need to clean the folder organisation a bit, I'll take care of that soon !

Which engine are you using by the way :) ?

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I'm using Godot, which is why I was confused at some stuff only being in the RPGmaker folder!

Speaking of which, I tweaked autotile.png to make it a little little more flexible: These extra few pieces have made the set *much* easier to use!

 

(happy to send you an unskewed version if you wish)

Waoh nice ! 

Yeah I definitely need to be more rigorous when it comes to autotile format.

I'd be happy to use your tweaked version as an example to create my own. I need to test it on Godot too ! (send it at pixelart.asset@gmail.com) Thank you :)

I'm currently working on a Unity package, but I'll add Godot to the todo-list as well :)

Wish this would be added to the packs :) If it's not too much effort for you I would really appreciate it.

oki I'll see what I can do :)

Hi, it's a beautiful set, what image editor do you recommend to create those smooth shorelines?

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Hello Oreborous :)

Thank you ! I draw with Aseprite. The trick is to  divide a tile to break the 16x16 grid and render smoother environments.

Hello, I bought this asset because I thought the first screenshot was possible too. 

I'm using construct editor. I probably do my own tilemap based on your work to fit this aspect cause I really wanted to have a map like the first screenshot... No boring square based ;)