Well ... You listed absolutely every bug or issue that was remaining at the end of the jam and for those i didn't have the time to do anything xD
You're absolutely right for everything, you did analyze my game very well, respect for that !
The thing is that the map is indeed randomly generated, so there are obviously some patterns that are more at your advantage than others (but actually they are pretty rare ;) ), and i really tried to balance the difficulty of the game by making monoliths not spawning too close to the start (well i made it maybe too easy ) or by trying to find a balance between buffs and debuffs, but i ran out of time ! By the way i really thought i managed to fix the "exit on a monolith" bug, but i didn't do very well on that actually xD
Finally i think this project was a bit oversized, or i needed a partner because there was too many work to fully explore this concept. At the beginning i wanted to add some monsters that would spawn randomly in the maze then follow you or attack you when you enter some rooms, but i didn't have the time to do that, my bad ! It was my first time trying that type of game, i didn't want to do something usual like a plateformer or a game where you fight ghosts, so i tried and i'm quite happy with the result, even with the bugs.
I'm really glad you comment my game honestly, it will help me so much improving for next jams !
Thank you so much ! :D