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Relatively simple concept, but executed so well!  The music and art sets the tone perfectly,  and the dialogue is a nice touch.  Despite a lack of tutorial, I was able to very quickly understand the goal which was nice.  The only thing I think it's missing is maybe one more game mechanic so the player isn't just wandering around the whole time, because in it's current state the game feels a little luck based to me on whether you can find items in time.  I'm just thinking something to give the player a little more control, but still maintaining the overall core of the game, idk.  All that being said, I'm sure that would have been hard to pull off during the time frame, and this is just the ramblings of some guy on the internet so you can take this with a grain of salt lol.

Hey, thank you very much for playing and your feedback. 
I feel what you are saying. We also didn't want player just to wander around a maze so we added arrows that show you where the next collectible/shiny is, as a guidance. But not sure in the end if players understand that, and that is up to us. We should have showed that more obviously. But yes I agree with your reasoning.