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Cheesecube01

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A member registered Aug 20, 2021 · View creator page →

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Very cool! I wasn't in the jam, so I can't vote but if I could I would give it high marks! At first, I struggled a lot with the boss fight, but the more I played the better I got at reading the tells and dodging the attacks. Kind of reminded me of a souls-like in that sense. Also, it goes without saying the animations and 3d art are incredible given the short time frame!

If I had to leave some constructive feedback it would be that the boss's tell when they are about to stomp is pretty much impossible to see when they are facing north. Other than that though, this was a very rewarding and fun little boss fight you made!

10/10 would eat bricks again

In your mind 

Expect the unexpected

The end is the beginning

These themes leave a lot of room for creativity and uniqueness I think.

100% agree, unfortunately we did not have much time to play test so we missed this. But in the future I would make sure enemies cannot spawn on the player.  Thanks for playing and providing feedback!

This is a very funny concept for a game, I think the only thing missing is incentive to actually roll the barrel since you could technically just never use it and get an infinite score as far as I can tell.  Other than that, this game was a fun time!

Fun little rogue-like!  I like the concept of the enemies randomly swapping, it's a take on the theme I have not seen yet.  Funnily enough, my own submission is almost exactly like yours both thematically and gameplay wise--but the difference is the player's weapons randomly swap as opposed to the enemies.  I would love it if you could give my submission a try as well.  Since our approaches were so similar I'm sure we could learn a thing or two from each other.

It was fun navigating the spikes.  Some more levels, or some different game mechanics for variety  would have been nice but I understand 48 hours is not a lot of time.

I ended up mostly using the primary sword for killing the enemies, since the enemies were usually not visible until they are basically on top of me--making the projectile weapons difficult to use.    BUT, beyond that I must say the overall difficulty is quite good.  I made it through with one life left on my first try, and although getting one-shotted was frustrating at first, the fact that progress is saved helped a ton.  As someone who also went with the random weapons approach, it was fun to try out all the options, and I really like the cool down icon in the top left--makes it very clear when I can/cannot attack.

It kind of feels more like a demo than a game, but I like the concept.   The toy car launches more than expected like you said, but I think it fits the goofy nature of the game.  I think some options to upgrade the car or something could make this a pretty fun time.

I like the black/white minimalist design, as well as the retro style sound effects.  Not really being able to change directions in mid-air made jumping around a bit difficult, and I ultimately got stuck on a level where I couldn't switch realities and I couldn't find a way out. I think your concept has a lot of potential for interesting levels, it's just a little bit on the difficult side right now.  Overall, though, I definitely had fun.  

If you have time I would really appreciate if you could rate my game as well, although I understand if aren't able.

Gets difficult fast, but I like your take on the theme!  The graphics and music are on point as well, you really sold the whole reality tv atmosphere, and the game mechanics are pretty creative I think.  My main critique would be to make some of the hitboxes for the mouse to click on a little bit bigger, particularly the mic switch and the cameras that fall felt very difficult to click sometimes.

I'll rate your game right now!

Here is mine: https://itch.io/jam/brackeys-7/rate/1420802

I love the art and music, and the gameplay is lots of fun too!  Your concept is kind of similar to mine actually, except it is executed waaaaaaay better lol.  Because of that though, I can really appreciate the creativity and time it must have taken to create all these unique levels, as well as stitching it all together with the whole dream theme.  Great job!

I'll rate your game right now, it would super helpful if you could rate mine too.

https://itch.io/jam/brackeys-7/rate/1420802

Thanks in advance!

I like the graphics and movement--the jump is floaty but feels nice and I love the jetpack-like mechanic.  I also think lucid dreams was a cool way to approach the theme.  My main issue revolves around the player's health.  For one thing, I don't think there is health bar, or if there is, I can't find it, which makes it hard to judge how risky I should be.  Also, it seems to me the main mechanic for progression beyond exploring is interacting with the clocks which as far as I can tell randomly either damage me or give me some kind of currency.  Not being able to differentiate at all between the two different kinds of clocks combined with the lack of healthbar just makes the gameplay a bit frustrating at times.  But, all that being said, for your first game jam this is a solid entry, and I'm sure a lot of the features I asked for would have been difficult to make in the time frame.

I like your approach to the theme--using it as a core element of the gameplay.  The puzzles are nice too, and the concept is fun.  My main critique would be that it would be nice to be able to test the level without having to place each block into the game, as after a while it gets pretty tiresome especially since there's no way to know where the moving platforms are going to move until you hit play.  But overall, your game is surprisingly polished and fun!

If you have time, I would greatly appreciate it if you could rate my game too.

Creative take on the theme, but I ended up getting very confused as to what the goal was sometimes, as well as I think the game is just a little bit too hard (in my opinion).

So much fun! This is easily my favorite game of the jam I've tried so far.  I try to always give some critique, so if I'm being nitpicky, there were a few times where it felt like I should have jumped, but I didn't, and the very fast movement speed was a bit tricky to get used to.  Overall, though I think your concept is fun and well-executed.

If you have time, it would be super helpful if you could rate my game too :)

Very interesting mechanic!  I think I found a way to cheese the game by just keeping the ball at the top of the screen the whole time, but that could be easily fixed.  Overall, the game does one thing and it does it very well, which for me is exactly what I like to see in a jam.  Also, I really liked the music!

Here is my game,

https://itch.io/jam/brackeys-7/rate/1420802

 I'll match anyone who rates mine, and of course I will rate the person who posted this thread.

I did try using the cipher but I did not do all caps, so I'll have to go back and try that for sure

This is one the more unique games I've seen in the jam so far, and I really liked it!  I got some "There is No Game" vibes from it with the whole interactable desktop UI.  I was not quite able to figure out what the code was for the game, but I had a lot of fun figuring out the other puzzles.

If you rate mine, I'll rate yours!  Thanks!

https://itch.io/jam/brackeys-7/rate/1420802

Definitely a little on the difficult side for jam game, but as someone who loves challenging platformers (Celeste is one of my favorites) this game was a blast!  I'm absolutely amazed how polished everything is, I honestly don't have much to critique.

I wasn't really able to figure out what the goal was, but just driving around the cityscape was a lot of fun!  You definitely captured the cyberpunk aesthetic.  One thing I will say is that movement when you aren't in the car is definitely very challenging, as I found myself going down a ramp and then not being able to go back up several times.  But once I figured out there was a car you could use moving around felt fluid and fun.

Played and rated! Thanks for trying my game!

I like the squid-game inspired aesthetic, I can tell you put a lot of time into making the assets, but unfortunately I will have to echo the concerns of some of the other comments here which is that having the entire game be essentially guessing and relying on luck gets old quick from a player's point of view.  I could definitely see this concept working if there was some way to identify which glass panes were real or fake, and overall I didn't really find any major bugs so I would say this is not bad for a jam game.

Relatively simple concept, but executed so well!  The music and art sets the tone perfectly,  and the dialogue is a nice touch.  Despite a lack of tutorial, I was able to very quickly understand the goal which was nice.  The only thing I think it's missing is maybe one more game mechanic so the player isn't just wandering around the whole time, because in it's current state the game feels a little luck based to me on whether you can find items in time.  I'm just thinking something to give the player a little more control, but still maintaining the overall core of the game, idk.  All that being said, I'm sure that would have been hard to pull off during the time frame, and this is just the ramblings of some guy on the internet so you can take this with a grain of salt lol.

thanks for the kind words!  I totally agree that I could have made the second level more trippy, as you guessed I was starting to run low on time even by that point.  I am actually making a v2.0 right now specifically because I had so many unexplored ideas as well as cool assets I did not get to use.  Of course this is invalid for the jam, but I think it's worth making.

I ran out of time when making the final boss so there are a lot of bugs there lol.  Glad to hear it was overall an enjoyable experience though!

Update: I played and rated!

First of all, I love the atmosphere of this game, lots of horror vibes, the use of lighting is great.  The graphics also work well for setting the tone.  Gameplay wise, the gun and movement feels good, but it would be nice if enemies had health bars of some kind, so I can use that to help judge how aggressive I should be when fighting them.  Otherwise it just feels like I'm running away constantly hoping that the enemy happens to die before it can reach me.  Overall though my complaints are minor and I really enjoyed this game.

If you have time, here is my game: https://itch.io/jam/brackeys-7/rate/1420802

I'll rate yours now

I'll rate yours if you rate mine!  Thanks!

https://itch.io/jam/brackeys-7/rate/1420802

Took me a little bit to understand how the game works, but in the end it was pretty fun!  It gave me some choose-your-own-adventure vibes which I was not expecting considering the card aesthetic.  I think some more graphics/effects when you use certain cards would be nice, but overall I thought it was good.

Thanks for the feedback!  That last level was much more challenging to make than anticipated, so I was not able to get a good version of it done in time.  

Very polished game!  The art and game design is on point, I could hardly tell it was made in only a week.  

Thanks for rating and playing!  I checked  out your game briefly earlier, and I intend to give it a rating soon--I just need to rest a little bit from staying up all night to finish the game in time.

It's probably more difficult than just using a normal game engine, but hey if you can make it work for for it.

One of the most unique concepts I have seen so far! I love the idea of reversing the movement controls to make it more chaotic.