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Additional Materials

Additional Materials

Key Points in UI:

  • Anchoring + Pivot: determines how UI will scale and move when the screen or its parent resizes and moves
  • Canvas settings are important
    • Rule of thumb: Set your canvas to “scale with screen size,” reference resolution to a desired aspect ratio (such as 1920 x 1080), so that your UI scales according to your screen

On Optimization/Workflow

  • Turn off "raycast target" if it doesn’t need to be clickable
  • Can toggle canvas component to enable or disable canvas objects (vs. setting active or inactive for the entire game object)
  • Scale uniformly by clicking and dragging scale tool center
  • Hold shift/alt to set pivot or scale while setting anchor presets

Helpful Links

Check out our ACM Studio UI Tutorial

The Unity documentation for each UI component is linked in the images!