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This was probably the best puzzle game I've played from this particular jam. I've seen the light mechanic used to hide and reveal objects in other games, but not done this well. The puzzles were all really well structured, the art style was beautiful and the controls felt really nice. The music and sfx were really well chosen too. The only two improvements I could think of were that there was some sprite tearing on the floor and walls; and there was also a section of floor on the double-eclipse level that you could fall through... really great game though!

Yeah, unity tilemap leaves some gaps between the sprites unless you do extra things to fix it, which we couldn't find time to unfortunately and hoped it was a small enough detail that most wouldn't notice
And for the hole in the double-eclipse level, we noticed it too late and were too burnt out to fix it. 

Glad you enjoyed our game though!
:>