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Based on my experiences i would say it`s recreatable after restarting games over 1h in-game time.

I think its based on the gameplay itself, because this Error doesn't occurs while restarting, more while already playing for a longer time.

Like having people finally to build this factory and then this "Out of Memory"-occurence. <-- Just an example.


As i could see so far it is not based on a specific trigger event or some keybinding, so i would rather think that some ingame-variables are

running out of space and giving that error.


Is there a possability for you to implement a debug-function that creates a log?

Like starting the game with an optional "-d"?

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This time, i got it after ~38 Minutes Gameplay, at sum 1h, again. Had just my labrotary up and my modern houses.


RE: Just had my task-manager running while gaming and... WOW, your game eats 3,8GB of my RAM and then runs into out of memory.

And is it planned that sometimes, the villager are doing nothing while "gathering" and just dying?

ok thanks! yeah it definitely forgets to clear memory somewhere before reassigning so that memory usage stacks and stacks until it blows up. I hope I'll find the source soon. The gathering thing is a bug that I might have fixed but not sure yet!