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(+1)

General:
-thanks for zipping the folder, not the files

UI:
-game starts with the title and credits cutoff at 1280x960 (see image), block aspect ratios if you can't support them properly or, better, support them properly
-same happens in 1280x800, I just want it windowed man pls
-ok in 1366x768, only 16:9 huh, big surprise
-alt+enter twice and window goes back to the corner of the monitor: either center it or, better, remember the windowed position
-nobody reads text that slow, those who do, will read it even slower, mashing skip is shit, make text scroll at least 3 times faster
-show me what to press on prompts

Visuals:
-the knight sword animation is very rigid and snaps painfully, need sound appropriate to what's being hit
-the spell casting indication is unclear, is it until after? the smoke, rhetorical question
-the water is pleasant to look at
-death animations take too long, not obvious when a thing is ded

Gameplay:
-thanks for WASD support, but seems like other keys aren't mapped to locations supporting WASD
-seems like mouse support would be easy to add, not sure why it isn't there, click to attack and aim is much more obvious and intuitive than F and circle with 4 directions
-I would highlight health drops and have them home in on the player
-either don't let me collect health at full health with a character or, better, send it to the other one
-need a run button, takes ages to move barren fields
-"I already read this" is bad, since I didn't

Lore:
-why is everyone attacking me, but not themselves

Music fits and static visuals are good. Gameplay is too minimal for me. Comfy world. It's definitely an improvement since last demo.