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(1 edit) (+1)

I enjoyed it. All the decisions worked towards giving you a sense of urgency, including the enemy that keeps chasing you and the fact that you have a time limit to see the real platforms. It made sure I was always rushing towards the exit.

The graphics are actually very nice and work towards the atmosphere. Even the cone enemy adds to the otherworldlyness of the setting, oddly.

I wasn't entirely on board you having to find the goggles again after finding them in one level, but I guess it could work well in more levels. What I didn't enjoy was having to restart the level entry cutscene every time I died, I wish it would only play once.

Also, I fell during level 2 and didn't die, I had to wait there and watch the cone attack me. I think having a level reset button would help!

Good entry! Well done!

(+1)

Thank you very much for the feedback! Glad you enjoyed the atmosphere and idea of the game. Definitely needs some tweaking as we were crunched for time in the end and had to slap a couple things that were unfinished together. I may re-think having to find the goggles each time I like that it makes you explore the starting area though that is the main goal of that. We definitely will be making it so the cutscene only plays once and then the text will keep coming up subsequent times but you can move while it is there instead of having to wait, in case you need to see it again. And yes, the level 2 issue was a silly mistake due to not having enough time to check everything one final time thoroughly, the triggerbox just needs to be moved over a little (you can still trigger it if you walk towards the right wall if you fall down). Thank you again for the feedback and for playing! I will check your game out now if I have not already :)