I had a lot of fun with this game. Nice original idea for the level design and mechanics. Wish it was longer. Well done! Hope you will check out my game as well! :)
YumpGames
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Great game and idea! Had fun finding all of the speakers got stuck on the last couple for a while and then I somehow broke the game. When I finally found the last one I somehow lost the ability to pick things up anymore, tried to fix it for a while but eventually gave up. Sad that I didn't get to see the ending. Not sure how that happened but thought it may be helpful to point out so you can try to identify the bug for later releases. Overall, great job! I hope you will check out my game as well! :)
Thank you very much for the feedback! Glad you enjoyed the game and the atmosphere. And yes the fact that there was no visual cue at the end of each level to signal traveling to the next level was completely accidental it was something that was overlooked due to time constraints in the end, this will be fixed immediately post-jam. Thank you so much again for the feedback and for playing! I will check out your game right now if I have not already! :)
Thank you so much for the feedback! Yes the fact that the goggles are still a sphere does not make them very intuitive. Going to make an actual goggles mesh for them and make it an interaction to grab them instead of just an overlap. Also the platforms and level design are going to be altered heavily we just had to stick to something simple for now due to time constraints, you are definitely correct on that and I apologize for the difficulty. Thank you again for such great feedback and for playing! I will check out your game now if I have not already! :)
So awesome to see another UE4 dev, it seems every game I have played has been made with Unity it's almost mind blowing haha. You are the first other UE4 dev I have come across this jam. Love to see it. I'm glad you enjoyed the atmosphere of the game. I am so sorry about the un-intuitiveness of the goggles haha sorry you had to try crossing without them. We will definitely make it more intuitive that the goggles need to be acquired first. And also yes we need to make them look like goggles as well haha. These things will be done immediately post-jam. Thank you so much again for the feedback and for playing! I will make sure to check out your game right now! :)
Thank you so much for the compliments and the feedback! Very kind. Glad you soaked up the vibes and had a good time with the game. We will definitely keep working on the game post-jam so stay tuned everybody! I will check out your game now if I have not already. Thanks again for the feedback and for playing! :)
Thank you very much for the feedback! Glad you enjoyed the atmosphere and idea of the game. Definitely needs some tweaking as we were crunched for time in the end and had to slap a couple things that were unfinished together. I may re-think having to find the goggles each time I like that it makes you explore the starting area though that is the main goal of that. We definitely will be making it so the cutscene only plays once and then the text will keep coming up subsequent times but you can move while it is there instead of having to wait, in case you need to see it again. And yes, the level 2 issue was a silly mistake due to not having enough time to check everything one final time thoroughly, the triggerbox just needs to be moved over a little (you can still trigger it if you walk towards the right wall if you fall down). Thank you again for the feedback and for playing! I will check your game out now if I have not already :)
Thank you so much for the feedback! Yes the cone was simply due to time limits could not prepare a mesh for him in time. We will definitely be changing the cut scene mechanic as multiple people have pointed that out, thank you for that. We agree you should only see it once or at least be able to move while its on the screen the other times. The flashlight also needs fixing it was something I didn't have time to finish, it only successfully attacks the enemy on the initial flick on I could not figure out how to keep my line/ray cast continuously firing while the flashlight is on in time unfortunately but I will by the next update. Also the jump sound will be changed as well as we agree it does not fit with the vibe of the game. Thank you so much again for the feedback and for playing, I will check out your game now if I have not already! :)
Yes! Thank you so much for the feedback Nova. We talked about this and we definitely agree with you about the jump sound it does not fit with the spooky vibe at all it sounds more like a ninja slash or something haha. It was a last minute addition as well. But thank you so much for pointing that out. The issue with not dying on the second level when falling is simply because we had so much going on at once that I forgot to move the triggerbox over to the left a little more as it is still where the level 1 hallway is. Both of these will be fixed in the next update of the game once the jam ends. Thanks again for the feedback and for playing, I will check out your game now if I have not already!
Thank you so much for the helpful feedback! Those are actually 2 things that weren't just due to time constraints so I am so glad to hear about this. I completely overlooked the thought of if you keep dying having to see and wait for that same text every time is boring, agreed. Also I did not run into the issue with the cone pinning me into a corner in testing so I'm glad you identified that as well so I can fix that. Were you able to still flash him to make him go away though when he had you in the corner? Or would it not hit? Again thank you for the awesome feedback and for playing! I will check your game out shortly if I have not already :)
I really enjoyed this game. I agree with most of what a1creator said, I wish there was a fast forward button like in BTD as I found myself waiting alot but i'm sure that would be a bit tricky to implement quickly if haven't done before. I think you did get some money back for removing towers which I thought was nice but yea it could have been a higher percentage. I really did enjoy the concept of the map changing as it is a very interesting dynamic I have not seen before in a tower defense. Definitely agree with a1creator that this could be a hit on mobile. Keep making more towers and figure out that fast forward button and you will be really cooking then! Well done, would play again! I hope you check out my game as well, thanks! :)
Very original idea. Have never seen something quite like this. Almost reminds me of one of those classic gameboy games that has pac-man, dig dug, galaga, etc. all built into one game. Enjoyed the random city, item, and event generation to choose each level that was fun, as well as the little stories to go with it, very nicely done! I hope you give my game a try as well :)
Amazing job! I had a blast with this game. Level 3 had me challenged for a good bit haha but I finally did beat it and make it to the incomplete level 4, by the time I made it there I was sad there wasn't more for me to try. Which means that you did a great job haha. Really enjoyed the switching between worlds effect and those world switch/dash combos were excellently designed. Nicely done, would play again! I hope you check out my game as well, it would be greatly appreciated. We actually have a similar mechanic to see different realities with our goggles, give it a try!
I enjoyed playing this game. I like the world you created and the lore as well. I had fun running around the little town. When I walked into the matrix after confronting the mayor i'm not sure if that was the end or what happened but the game seemed to break and it was just stuck on a black screen. But I still enjoyed the game, just wanted to make you aware if not already. Nicely done! I hope you will check out my game as well :)