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Good job on this one! The ending was pretty neat, giving it an ARG kind of vibe. I liked the idea of random spawn points for the enemies as "glitches"; however, sometimes the path finding made the enemies get stuck in corners (unless that was also part of the glitch idea). The platforming felt smooth and mostly fair, and I think you did a great job with the difficulty curve for each level. The only other thing I'll nitpick is that the grass and the player had different pixel resolutions (pixels were bigger on the player), though that's a personal pixel art thing I don't like. Other than that, I think you did great work!