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ERSATZ's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #264 | 3.412 | 3.412 |
Audio | #273 | 3.353 | 3.353 |
Graphics | #414 | 3.529 | 3.529 |
Overall | #433 | 3.225 | 3.225 |
Innovation | #512 | 3.000 | 3.000 |
Game Design | #531 | 3.176 | 3.176 |
Theme | #666 | 2.882 | 2.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
It provides a deep lore into a interconnected universe that I am currently working on. There are "glitches" throughout the game that shall reveal the beginning of the truth.
Did you write all the code and made all the assets from scratch?
I wrote all the code and did all the art, I did however use EcrettMusic for the music of the game and SFXR for the sound effects.
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Comments
Awesome game! I love the art style! The movement is quite good, could do with a few tweaks, but otherwise, great job!
Hey!
First of all, great game! I like the look of the pixel art, really cute. The music really fits the game so that's awesome. The controls are really good, great job on that.
If you want some feedback, here's mine: I don't think there is a reason to pause the game for a second when entering another scene, it takes away from the dynamic of the game.
Nonetheless, you did a very good job making this game in one week. Congrats, you did very well!
I would love to have you playing mine too, if you don't mind of course! ^_^
Good job on this one! The ending was pretty neat, giving it an ARG kind of vibe. I liked the idea of random spawn points for the enemies as "glitches"; however, sometimes the path finding made the enemies get stuck in corners (unless that was also part of the glitch idea). The platforming felt smooth and mostly fair, and I think you did a great job with the difficulty curve for each level. The only other thing I'll nitpick is that the grass and the player had different pixel resolutions (pixels were bigger on the player), though that's a personal pixel art thing I don't like. Other than that, I think you did great work!
This game has a really nice retro feel, I just wish the sword animations were a little faster and more responsive. I do really like how you can choose the attack direction!
Cool game!! The movement feels very satisfying but the jump doesn't feel the best. Would be nice if you tweaked it a bit. I notice there are a few sections with head hitter jumps which overall doesn't feel that great.
I actually liked this :D the movement is actually solid, I usually expect it to be a little more janky so nice work there. I actually got stuck in a screen transition but nothing too major, I just restarted the game. Overall nice job!
Thank you so much! I actually noticed there were quite a few problems with how I did the transitions, but it was the last day when I really noticed them so I couldn't do a whole lot sadly. Thank for the review though!
I've worked on platformers and I know how hard they can be. That said, you hit a lot of the fundamentals nicely, like coyote time and good-feeling movement. I actually thought the downward slash was super rad and could've been the basis of your entire game.
The rough edges are understandable, given the time you had, but aside from the bugs (like jumping after a screen transition), I think I would've just preferred a little more feedback. I didn't really get a good handle on what the enemies were doing or why, why I was getting hit and they weren't sometimes, etc. Also a few issues with the level design, like putting a transition vertically and immediately causing the player to fall into the pit he just came from and take damage.
The art and sound were great, though, and there's a lot of potential with the controls. I'm pleased with this and you should be, too. Nicely done and congratulations!
Thank you so much for the review! I definitely struggle with enemies when creating games, besides this I've only done any sort of enemy behavior in one other game I have yet to finish. I was actually planning on expanding on them quite a bit but I must've blacked out or something because by the time I got around to it, it was an hour before the deadline! That being said your feedback is so much appreciated, and I'm glad you enjoyed it!
You're welcome! We're all developers, and all of us understand that we are making sacrifices for the sake of completion. There are very few times when a piece of feedback can be said that wasn't AT LEAST considered by the developer, but I find it valuable to express it nonetheless, just so you can get the perspective of someone with fresh eyes. I totally understand the concessions you had to make, as I've made hundreds of them myself. You still did an incredible job.
Hey thanks for making this! Great job on the movement. Enjoyed playing this
Thank you! I'm glad you enjoyed it!
Realy liked the art!
Thank you so much! I usually struggle a little with art, but I'm super happy with how this turned out!
nice game keep it up