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Wow! How did you go about making the plaintext versions? From AFpub backwards for everything? That must have been a lot of work!

I write every 2400 game directly into one big Affinity Publisher document, so it took a few steps:

  • Copied and pasted text from each game into TextEdit
  • Replaced some unicode symbols
  • Wrote verbal descriptions for the maps in Orbital Decay and The Venusian Job
  • Added a bunch of blank lines

There might be an easier way to do this, but at least the games are short, so it didn't take TOO long.

In retrospect, some of these decisions were based on potentially unfounded assumptions that I should've have researched better before I got started. (Is ">" any easier for a screen reader than "►"? And while blank lines make it easier to read these with your eyes, might they actually reading it worse with screen readers? Beats me!) I may have to revise them depending on what I learn going forward.