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As with all my tilesets, it's compatible with any engine that uses 16x16 tiles. Or 32x32 or 48x48 if you resize it. Some engines my have layout or tileset resolution restrictions, in which case you may need to move stuff around. I recommend doing more research of the limitations on your game engine as well as how to use image editors (GraphicsGale is a good free pixel art tool).

Thanks a ton for replying! I have absolutely zero art skill, so I dunno how often I'd be messing with the sprites but it's good to know some engines have limitations on what you can put in for size. I'll look into all that, thank you kindly! 

Generally, the easier an engine is the learn, the more restrictions and limitations it will have. So if you want to make a very specific type of game very quickly, you can learn RPG Maker in a few days, but it has a ton of rules for how tilesets work. At the other end of the spectrum, you can take weeks/months to learn Unity and make any kind of game you want with any kind of assets.

Ahh that makes sense! I'd like something I can learn the basics of moderately quickly, but can also take the time to really master without being too intimidated. Currently tinkering in PixelMaker MV, and since it's somewhat allowed me to import and place things I got here, I call that a win. My two main game ideas are for a top-down ARPG and a metroidvania, as those are some of my faves to play.