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(2 edits) (+2)

Although the main idea of switching between planes isn't that unique, I love the mechanic that lets  you go inside a wall to fling yourself! It adds so much more depth to the game! My biggest critique is that in my opinion, it's too hard for a jam game. People are going to quit before they finish it, making whatever work you did afterwards pointless. That doesn't mean you should make it "Press x to win", it means that you should show your take on the game jam as neatly as possible. Everyone wants to play everyone else's games so if they play a game and get stuck they're going to switch to another game. That doesn't mean it's a bad game if it's hard, it just means less people will play it to the end! Aside from that, it's an amazing game with gorgeous visuals that could be turned into a full release! Hope you make more games in the future!

(+1)

Thanks! The "bash" mechanic was what we introduced to try and keep things fresh, glad it was noticed. Also yeah, this was our first  game with real level design and difficulty progression as major factors, so there were definitely some hurdles in that regard. You're 100% correct with the difficulty, after playing a level 300 times to make sure the puzzle aspect still works and going into them with the solutions in mind, there's no way they are gonna be as hard as a new players experience. Had we more time, we would have made more levels to ease the player into the concept and movement more fluidly. Thank you for the feedback!