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Thanks! The "bash" mechanic was what we introduced to try and keep things fresh, glad it was noticed. Also yeah, this was our first  game with real level design and difficulty progression as major factors, so there were definitely some hurdles in that regard. You're 100% correct with the difficulty, after playing a level 300 times to make sure the puzzle aspect still works and going into them with the solutions in mind, there's no way they are gonna be as hard as a new players experience. Had we more time, we would have made more levels to ease the player into the concept and movement more fluidly. Thank you for the feedback!