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water segment in Impossible-mission-base actually is impossible.

A. It requires precision timing, but direction timing and special action timing are too out of whack compared to one another. (it takes low bounce too long to activate)

B. too many false (as opposed to just wonky) hits in the area.

C. might be solved with an extra beacon

It definitely is doable, but I'll admit I may have gone a bit overboard with the spikes. I'll look into making the section a bit easier.