very interesting concept, the art creates a very fitting atmosphere.
since that you asked for my thoughts I will give you the unfiltered version:
the game is not very intuitive, if you jump in to the game without reading the description (what I usually do) you get really lost. the character dialog and the hints are too easy to miss.
it is too hard to see and you can't even point the light to where you want (a bug maybe?). because of that I had a hard time navigating the level and knowing what each tower do before I build them, I assume that they all do the same thing except the two wood cutting ones(?) but it is hard to know that when first playing it.
also the error message that appears when you can't build something is too small and disappears too fast
the player should start with some resources and time (preferably unlimited) to build a few towers before the first wave so people can learn how to play the game and get familiarized with the map in a safer environment. currently I feel like that game expect the player to already know where everything is and how everything works from the get-go.
I think that pressing space should show the whole text first, and only skipping when pressed a second time, so it accommodates people that read fast and people that read slow.
pressing space reset the dialog text in the "THEY'RE COMING" part?
those glowing flowers(?) on the floor, do they do something? they are so distracting, I kept trying to collect them.
there is a lack of feedback when attacking the enemies.
it feels a little bit weird to me that the wood just appears at random points in the map, at first I thought that it would just a one time thing and then I would have to go to just the wood cutting tower.
hope it helps in some way. :>