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(+1)

very interesting concept, the art creates a very fitting atmosphere.

since that you asked for my thoughts I will give you the unfiltered version: 

the game is not very intuitive, if you jump in to the game without reading the description (what I usually do) you get really lost. the character dialog and the hints are too easy to miss.

it is too hard to see and you can't even point the light to where you want (a bug maybe?). because of that I had a hard time navigating the level and knowing what each tower do before I build them, I assume that they all do the same thing except the two wood cutting ones(?) but it is hard to know that when first playing it. 

also the error message that appears when you can't build something is too small and disappears too fast

the player should start with some resources and time (preferably unlimited) to build a few towers before the first wave so people can learn how to play the game and get familiarized with the map in a safer environment. currently I feel like that game expect the player to already know where everything is and how everything works from the get-go.

I think that pressing space should show the whole text first, and only skipping when pressed a second time, so it accommodates people that read fast and people that read slow. 

pressing space reset the dialog text in the "THEY'RE COMING" part? 

those glowing flowers(?) on the floor, do they do something? they are so distracting, I kept trying to collect them. 

there is a lack of feedback when attacking the enemies. 

it feels a little bit weird to me that the wood just appears at random points in the map, at first I thought that it would just a one time thing and then I would have to go to just the wood cutting tower.  

hope it helps in some way. :>

For some reason, there is an interesting problem for some people where the screen is quiet dark. However, there are so many other players where they experience no problem of finding their path. For some reason, few players had experienced a moment where they had problem seeing around. I couldn't collect enough screen shots to understand what the problem is. If you provide me then I can understand it is either about the game or its on your end.

You can not point the light up or down and it is how its designed. I don't understand where you wanted to point the light. If you give me more detailed understanding of what you tried to do I can understand it.

There is a list of known bugs and within that list number of things you said about text appereance and disappearance exist. Apologies for inconvience.

The game is hard and you are suppposed to die. You are not supposed to win right away. But if you look around and find your path. You can collect 3 MagiCore in the beginning. This will provide you enough resources to build tower and a woocutter. 

Random wood drops are act of collecting "branches". Which will provide you random number of woods to source your towers. Since the game is not realistic but to make it more engaging and waste your time to collect woods to cause you panic for building towers, they are also intended that way.

Small economy was built around this w here you spend your time and take risks. Such as exchange and wood collecting.


Thank you for your feedback. I hope you can provide me some screenshots of how you couldn't see or information on how the light didn't work since these are rare bugs and i need info on them.

Also, I didn't know flowers could be a problem for someone. Those are obviously designed to give ambiance.  There is a sound effect that if collect something you can hear. Thus, trying to collect flowers wouldn't be a problem if you had the sounds open. However, thank you again for your feed back