pretty great, the ui is very juicy I just wish that it would highlight the character that is selected as target for the attack not that its hard to guess which character is but it would be a nice detail. I like that you can increase the stats of the characters by exploring the level and finding equipment instead of just by defeating enemies. also the dialog adds a lot to the game.
NoGig6
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pretty nice mechanic, the controls are pretty nice too. I think it have a lot of potential. my only nitpicks are that if you put the string too close to the bottom of the screen you can die, the level needs a little more variation and to use more the string mechanic, and I would prefer if I could enable and disable the ghost with a mouse button.
oh this is so good, the puzzle and the story kept me engaged until the end. the mechanic is so interesting. I really like the way it delivers the text too.
the only two small problem that I had was that I was too engaged into solving the puzzle and I lost a few lines, and I thought the trampoline was a portal at first because the way it looks and I think that the first time they appear you jump from one to the other. not sure if it is even worth noting tho.
this is my favorite entry so far, I really hope you win this!
very interesting concept, the art creates a very fitting atmosphere.
since that you asked for my thoughts I will give you the unfiltered version:
the game is not very intuitive, if you jump in to the game without reading the description (what I usually do) you get really lost. the character dialog and the hints are too easy to miss.
it is too hard to see and you can't even point the light to where you want (a bug maybe?). because of that I had a hard time navigating the level and knowing what each tower do before I build them, I assume that they all do the same thing except the two wood cutting ones(?) but it is hard to know that when first playing it.
also the error message that appears when you can't build something is too small and disappears too fast
the player should start with some resources and time (preferably unlimited) to build a few towers before the first wave so people can learn how to play the game and get familiarized with the map in a safer environment. currently I feel like that game expect the player to already know where everything is and how everything works from the get-go.
I think that pressing space should show the whole text first, and only skipping when pressed a second time, so it accommodates people that read fast and people that read slow.
pressing space reset the dialog text in the "THEY'RE COMING" part?
those glowing flowers(?) on the floor, do they do something? they are so distracting, I kept trying to collect them.
there is a lack of feedback when attacking the enemies.
it feels a little bit weird to me that the wood just appears at random points in the map, at first I thought that it would just a one time thing and then I would have to go to just the wood cutting tower.
hope it helps in some way. :>
pretty cool art style fits very well with the game. very interesting mechanic too.
the jump seems a little bit too low I barely could jump on the top of the boxes, also pushing the boxes are a little too slow and I really miss the ability to pull the boxes.
I am curious, why the limitation on the number of times that you can switch to soul mode? I don't think I ever saw this type of game with this limitation.
pretty great game! it is very polished too. my only nitpicks are that the interactable objects are not clearly distinguishable. and that losing health for clicking in the wrong object doesn't feels right, like the aesthetic doesn't fit the mechanic, maybe just calling the hp money and instead of dying you go broke idk.
wow! such an interesting concept! I really like this game.
I couldn't pass that last moving platform on level 14, it was a big difficult spike and one mistake and you have to redo the whole level, which was already the longest so far. it was just too punishing for me. but all the others levels were really fun to play. great job!
pretty fun game, the art is sounds are really nice!
my only nitpicks are battle theme loops wasn't very seamless to me. And I think that when you press the action button on a dialog it should show the whole text instead of just speeding up.
I think I found a bug where if you smash the action button fast enough you can attack endlessly.