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Great work! I like the concept and how you express the idea with very simple assets. Are you using the 2d lighting to achieve that? And I like the shaking words too, how are those made?

The lighting was done through the use of shaders, and I can't elaborate more since it was Lunasii who worked on that (I can however, say it was done with a lot of pain and mald involved). The method we used for the shaking words is a trade secret, but I can reveal that if any sane programmer saw what we were doing, they would lose their mind over how horrible it is.

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Using the 2D lighting package would have been smart, and I'd learn it if I ever had to make something like this again. What I ended up doing was writing a scuffed version of raytracing combined with a ridiculous amount of stencil shaders, which is why the light can look a little weird at times. I also believe that good practices should be shared and encouraged, and for that reason I'm not going to comment on how we made the shaking text...