I like the squid-game inspired aesthetic, I can tell you put a lot of time into making the assets, but unfortunately I will have to echo the concerns of some of the other comments here which is that having the entire game be essentially guessing and relying on luck gets old quick from a player's point of view. I could definitely see this concept working if there was some way to identify which glass panes were real or fake, and overall I didn't really find any major bugs so I would say this is not bad for a jam game.