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(+1)

The player character is hilarious, both his design and his walk. The concept is really cool and has a lot of potential, but the punishing fall damage feels quite unnecessary, and the way taking platforms works doesn't feel good : the reach in a bit short, wich means any small mistake will often force you to restart the level. There is also no feedback until the plaform is taken, i think outlining the one about to be picked up could be a huge help to anyone who isn't familiar with the game.

(+1)

Thanks for your comment, we'll use your advices while we update the game.