The player character is hilarious, both his design and his walk. The concept is really cool and has a lot of potential, but the punishing fall damage feels quite unnecessary, and the way taking platforms works doesn't feel good : the reach in a bit short, wich means any small mistake will often force you to restart the level. There is also no feedback until the plaform is taken, i think outlining the one about to be picked up could be a huge help to anyone who isn't familiar with the game.