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The game started as a really cool idea, but slowly turned into a trolling level in Mario maker.

The boxes being “not real” serves nothing but wasting time, searching between 20 boxes that all look the same is not fun in any form or way.

I am really mad because this idea would've been fantastic if it was crafted properly, the “unreal” stuff makes no sense in gameplay. Why would an “unreal” object have physics and collide with other things, then disappear if I hold it for 2 seconds? Why won't it have a special thing that you need to check? Like not colliding with the player, for example.

Not mentioning the 2 doors puzzle where after I found the real box and put it on the button, I fell off to the lava because I couldn't see the platform that I should land on.

I would've loved seeing the narrator be voice acted, although they aren't really helpful, in my opinion they tell me things that I could figure out myself, and they are just too boring and doesn't have any character.

Also, I hate going through their dialogue every time I die in a level.

The dialogue barriers were kind of annoying since they lock you from the very beginning of the puzzle, I understand why it's there, but I just didn't like it.

The level with lots of platforms is really hard because you can throw the box too far, and it will fall into the lava, forcing you to die… (not mentioning how hard it is to put the box on the button without it falling)

And one final thing, the puzzle where you take the box and put it on the button, and then it turns out to be fake, basically destroys the whole idea, why NOW the box stays in my hand for more than 2 seconds?

It just doesn't make sense…

Also in the last level i for some reason decided to walk backwards, and the screen turned black, I guess that's a bug?

Finally, I just want to clarify that I don't think the game is bad, I think the visuals and music are excellent, but the game design just ruined it for me.