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WOW THANKS SO MUCH FOR THE VIDEO!!! 

First:The stress bar is for that avoid the enemies, you can touch them and if it's full you can keep playing and learn the level. That is the function.

Second: For the another endigns is: 

-Good ending:Stress bar without full and without the dream Catchers(The circle at the beginning)

-Bad ending: with the stress bar full

-And the real ending: Stress bar without full and the trhee dream Catchers (The circle at the beginning)

Third: I don't knew how uncomfortable was the controls untile I saw you play (Altrough you understanded the controls pretty good). Sorry for my part

Thanks for playing and the feedback!

Perhaps some more thoughts on my part about the stress bar: I would expect that I loose the game when it is full, so i was a bit confused when it was full and nothing happened.
And a bit on the controls: the jump itself seemed not high enough to get on the platforms but near platforms the jump was higher. Maybe the intention was that the player climps up the edge. But without some animation thats a bit confusing. 
I hope that helps to understand what went through my mind and you can use it to improve. 
Nice idea with the different endings btw.

(+1)

Thanks for the feedback! It so useful for me :D