Thanks for playing and thank yo for the valuable feedback!
Hugison
Creator of
Recent community posts
This game has very nice visuals and an interesting idea. One thing i would feedback is the relevance of the shadow board. I don't really got it during my play. I just focused on the normal board and won relatively easy and did not notice any relevant things happening on the shadow board. Maybe this will be more obvious by playing more.
Well done.
I love this game. Really clever puzzles, clean art direction. I have a lot of fun.
Only downside I noticed is the camera that is sometimes a bit awkward. Sometimes I would like to rotate the camera to see where tha dice are falling.
Oh and maybe dont reset the game if a die falls off the platform. It is frustrating to redo the whole level if i press the wrong direction or because of the camera angel. Maybe a undo option would fit better.
But this is really an awesome design. One of the best I played.
So I played all the Levels. Have to say the idea is really nice.
I did not quite get the mechanic of the different sides of the dice or better to say it didnt seem to matter much. Since I could always just hit the die again I could ignore that. Maybe it would be nice to only let the player hit the die again when it lays still so you have a more tactical approach to the game.
The graphics are cute and a good choice of music and sfx!
Perhaps some more thoughts on my part about the stress bar: I would expect that I loose the game when it is full, so i was a bit confused when it was full and nothing happened.
And a bit on the controls: the jump itself seemed not high enough to get on the platforms but near platforms the jump was higher. Maybe the intention was that the player climps up the edge. But without some animation thats a bit confusing.
I hope that helps to understand what went through my mind and you can use it to improve.
Nice idea with the different endings btw.
Nice game and nice idea. The graphics are very nice
I encountered some bugs with the game not loading between levels. Also the mechanics could use a bit mor polish. for example the life leech seems to be always better than the attack so maybe let the life leech replace the attack. Also I feel that there needs to be more response for the player on what is happening, so maybe some more animations or damage numbers.
Well done.