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Thanks for sharing, I really liked the sprite set you used on this game and think it has the potential to be fleshed out into a longer game (I couldn't figure out how to exit level 2 so I'm assuming thats where it ends). I also liked the audio loop even though it was short.

A few ways it could have been improved:

  • I think starting off on a menu screen would add some polish, even if it was just a simple one, as the game suddenly opening on the first level is a little jarring.
  • A counter for how many blue flames you've collected as a UI element would have added a nice bit of visual feedback.
  • The jump mechanic felt a little inconsistent - sometimes it didn't work when I hit space which caused me to die a lot in the second level.
  • Having the checkpoint save all the blue flames you'd collected would have been helpful as I had to go back and collect them again when I died anyway.

Overall I thought it was quite a solid implementation though. Nice work!

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Thanks for your coment!!!