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(+1)

Hilarious. As a french, le man is a perfectly accurate depiction of the average parisian lol. The patterns of john lemon seem fine. His attacks being destructible is a good idea, if the rng screws you over or you made a mistake, it still gives you a chance to recover untouched. I feel the two main problems are 1- the balance of the player's damage : with the normal attacks, it seems like it will take ages to kill him, but when i got a power up, i got him to half health in litteraly 20 seconds, it feels like there's almost no point in trying to aim as long as i don't have a power up. 2- as pointed out by others, the jump mechanic isn't really clear. I like the idea, it's an interesting alternative to the mario jump, but it clearly needs some explanation for beginners, and some visual feedback. The voicelines add a lot of rythm to the experience, and help the humourous tone to last much longer than the initial fun of some wacky sprites. The main menu is really nice, and having a sound setting on a jam game feels like a blessing. I really like that the fight seems to be made to feel like a war of attrition, a long endurance test, it reminds me somehow of the old monster hunter games design philosophy about combat. Finally, it's funny to see you also were really close to the deadline.

(+1)

Thanl you very much. Those problems You pointed out, I totally agree. We had some stuff to be thrown out or fixed in the last hours so we lost time for balancing in the end. We are really happy the voice acting is getting such positive feedback. Also very glad it did not offend You xD