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(3 edits)

Really fun game, i like the concept but i like the execution even more. I don't really know how this would transfer to a full game, but for a small project it was totally fine. The wacky/meme theme is funny without feeling too forced, and the movement feels surprisingly good, apart from the jumps sometimes not happening (if i had to guess i would say it's because something isn't right in the ground detection?). There is not a lot of levels but each one felt like it really had its place in the game, i would even argue that they deserve a bit more time and/or space, becauseeach time i just started to feel used to play by the new rules, i had already collected most stuff from the level. As the core of the fun clearly comes from discovering the new rules each time, i look forward to see more levels after the jam if you intend on doing that.

Some technical problems : i had to restart the game because taping the "rules" button while the "opening rules" animation is still playing will lock the player in place; the FOV effect for the sprint seems to stay on the screen if i just tap shift; and the trigger to pick up trees seems a bit small, but maybe not that much idk. Finally, as pointed out by the other comment, there's a lack of direction in the first level, maybe putting a face on the big tree or something to compel players to investigate would fix that.

(Also congrats, that's the closest submission time i saw so far lol)

(Also also itch gave me a warning when downloading, about the game potentially being a virus? i don't really know why, maybe that's because it's a .7z and not a regular .zip? idk the difference so yeah)

(+1)

Thank you for taking the time playing and reaching out!
As you seen with our submission time we really rushed a few features - like the scroll animation and the tree in the first level :)
Lighting was also off so most player didnt see the scroll text :D
We would probably never update this one but it was a fun ride!
We all have different projects we are working on.