Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I thought it was gonna be perfect, everything seemed balanced at first, but nope:

Bugs:

  • You still haven't fixed that chest glitch yet  which is really starting to impede gameplay since they starve because of never having enough resources, perhaps you could clear the activity list if they don't move so many squares in a certain amount of time while putting resources in stock?

Suggestions:

  • The time between it notifying you of someone being injured and dying is far too short, it would be better to be notified of when they are attacked instead.
  • You should have a key for going to the nearest settlement.
  • You should have a key to gather all the warriors, sometimes we have a endless chain of warriors fighting because one warrior didn't get the memo not to fight.

Need any voice actors?

I have a few friends that could probably do pretty good voices for the cats if you're interested.

lol trust me, it won't be "perfect" for quite awhile XD. (also games almost are never perfect, they just happen to be fine for 99% of the audience). It's an unfortunate reality for game development T_T -- also every new thing I add has a chance to introduce more bugs, so yay.

By chest glitch, I assume you mean they get stuck on each other near chests because they keep walking into each other? Yeah that one will take some multi-facited routing fixes, and I'm hoping to find the courage to do it soon. They DO route fail if they don't move a certain distance within a certain amount of time, but they move ever so slightly past that when they get stuck near the chests so I need something other than that. I also need to push characters out of the area of the storage chest so they don't just stand near it after they are done putting stuff away.

Notification of when people are attacked is on my TODO list. I'll probably do it at the same time as the mini map so you can get a minimap ping when a character enters combat. Unfortunately, I'll probably find a bunch of bugs with the combat situation code when I do that, so yay ...

There's a way to designate your own groups, so you can manually gather all knights that way. You can also double click on a knight to select all knights and squires visible on screen.

Haha I'm still debating if I want the cats to make sounds. Maybe yes to voice actors? Lemme think about it. :)

Thank you as always for reporting these bugs. It's incredibly helpful. 

How I manually fix the bug is usually spamming them to do something else like walking, then the second person who's stuck usually gets that job done after they do their own, truth be told I haven't actually cleared the 2nd stage for two whole updates xD it's just too hard to complete with the current bugs.