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OK, so I've been putting together a main setting for Hotshots (starfighter game) that's kind of Star Wars-y with the weirdness front-and-center instead of pushed to obscurity and legends, and that's made me want to design games for other parts of that universe.

So, Jedi stand-ins are these sun warriors who get their power by drinking the scorching blood of phoenix-like space creatures that die and then are reborn inside stars as the stars form. I'm thinking this cult could be a good fit for 3d6D.

Right now I'm deciding if I want combat to include health points/damage. These are definitely characters who might be swinging sunfire swords around and shooting solar flares so there are definite uses for tracked HP, but it does add something that was maybe intentionally left out of the original 3d6D. The third d6 from power rolls could definitely be used to decide damage dealt (or healed in some cases), which could lead to some interesting negotiation from players over whether they want to deal more damage at the cost of taking a consequence or deal less damage and avoid the consequence.

The other thing I'm deciding is if I want a couple universal powers and then have diversity on top of that, or if I want all players to just have their own one power. In the fiction I think it makes sense for all sun warriors (Eousi) to be able to have a basic damage power and a basic healing power. Or maybe they just have the basic damage power and then choose between healing and other options.

Just thought of this: What if they all have sunburn (damage) and solar healing, but then players can make up whatever they want for their third power, but it has to be related to the sun in some way... And maybe sunburn and solar healing can be upgraded while playing somehow.

Anyway, I'm not sure if there's a specific question in there, but I'm totally up to hear anyone's thoughts on any of that.

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I seriously squealed in real life over this XD I've been slowly chipping away at a game that involves combat and have been wracking my brain trying to figure out how to make it work with the 3d6D system (especially since my partner's so much into the crunch and stats and such). I LOVE the idea of using the third dice for damage/heals! Hope you don't mind if I use it c.c

Yeah, definitely use the system as a base and build up as much as you want! There's a reason one of the rules I had was to hack it as much as you want :D While it's made to be a simplistic system, I think it would be great to see how many different ways it could fit with other systems and everything.

I think that last thing you thought of could be really cool. It sounds way too powerful at first, but I think the third die could be a great way to keep things balanced. There are things that might not need a third die, but of course GM could always say "Dial it back a bit there".

All in all I'm really digging the Eousi and now I want to revisit Hotshots XD It sounds like this is going to be great!

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Oh, I'm definitely totally fine with you using whatever you'd like from it!

As far as crunch is going so far, it's almost taking on some OSR feeling. Like, I have both Eousi and enemies rolling some number of dice for health (which is basically hit dice), there are already quite a few roll tables, and death is a pretty real possibility.

On that last point, characters can die in the Rebirthing ceremony when they drink Eous' blood (which frames character creation). So, after you pick a name and a look, when you roll for your health but before you finish character creation, the Rebirth might kill you. I'm feeling like it sets a tone: You all are going to be VERY powerful, but this life is VERY dangerous.

Anyway, I like what's coming together!

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Wowzers! It sounds like you're creating something really solid! I can't wait to see it, especially after seeing the cover you shared :D