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Looks solid (except for mixels). Lack of explanations is annoying, even for such a simple game, a paragraph of MAKE PEOPLE BUILD THEN MAKE PEOPLE FIGHT wouldn't do any harm. Skeletons fade away way too long, and I don't think it's necessary to fade away at all, collapsing is enough. And as a last nitpick: church that produces holy water shouldn't make fire mages.

The big complaint is balance, or rather, its total lack. With only 3 starting dudes you can't build while defending all lanes without random gold (and not being fucked by random distribution across lanes). Three mages managed to win alone. Bows are much faster to produce and archers attack faster, so they quickly strong as well. But knights are total chumps, with their middling production speed, close range, and only 2 damage (was it meant to be 20?). A single knight is only good enough to beat a single skeleton.

Hey thanks for playing! The explanation was on the agdg demo day submission page but I forgot to put it on this page here too.

The balancing was done way too fast but I  wanted to participate to get some feedback. So this is the very first version and also the very first playable demo. I was worried the game itself might now be as much fun as I thought so I decided to just release this piece of garbage to see if people like the concept and it seems I just need to polish the pointed out things now which makes me really happy!