Woaahh that's more than I was hoping for!
jeromiboi
Recent community posts
Hey Rafael, your pixel art works are so professional and clean! I really love to use them for my upcoming game but it is so hard to find comparable quality among other assets if i need something that's not already in one of your packs lol
I've seen though comments that you do not take private commissions so maybe you could do some character animations (archer, knights, mages, etc)
Hey, thank you for playing and recording! Even witout audio I can clearly see your thinking process, this helps a lot.
In the video everything seems fine with the villager spawner so it might
Yes the upgrade system needs to be modified completely.
I also think knights could need a little more health.
It was intentional that you cannot place units on fields immediately after another died but idk if it might feel frustrating. Just wanted to make sure if an enemy unit kills one of yours it steps at least one field forward.
Thank you really glad to hear that!
Hey thanks for you review! The additional click is intentional, I felt like it would add more action, the player has to do more and might feel more in power instead of just watching an auto battler and getting bored. But it would be good to know if more people dislike the second click.
Yes I do know of that bug but I can't reproduce it on purpose yet. The colliders are probably overlapping in some lane so I might just shrink them and that should fix it.
Had different ideas I wanted to test:
- the villager hut gets also a progress bar which
- fills automatically but fills faster if you pay money
- fills when you pay money and you get a villager once it's full
i feel like this way it is more transparent when and how you get villagers instead of an unknown timeschedule.
I'm really interested what you think of it or if you would enjoy the current simple concept more that villagers just appear and you have to pay for them.
Since there is no tutorial implemented yet the most important mechanics:
- The only two controls you need are left and right mouse click
- With left click you can add villager to houses and click buttons
- With right click you can remove villager from houses
- ESC insta closes the game
Gameplay:
- You need to find a good balance between crafting weapons, having enough villagers for defending, selling weapons for money, recruiting new villagers for money and upgrading your units with weapons.
Sorry for scaling the unity panel to fullscreen but the game doesn't work on lower resolution than 1920 x 1080