Thanks, put a good part of my time in the art. I saw this issue of frame rates (where the pig jumped higher for slower frame rates and other wierd stuff) late in the jam so I couldn't apply a proper fix (still don't know the real problem because it uses dt). But I *did* try to add a fix of some sorts. Just tried to slap in an option to help ....control(?) it. Try turning frame skip in settings on/off.