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(2 edits) (+2)

Very atmospheric, and wow - that vocal performance when you get caught the first time really made me jump - I felt like I was really waking from a nightmare.  I would have liked a clearer measure of how close an enemy was, like if the footsteps got louder and quieter based on the distance or something (although perhaps there's an element of that in there, but with headphones, the footsteps just sounded close all the time).It was down to luck. Great atmosphere, though, and a really strong spin on the theme. 

thank you for playing our game, and you are absolutely right about the sound, it is defensively too loude  then it is far away. i will remember that for other games we make. thank you.