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Viewing post in Bugs

(1 edit)

That is how growth works.

first 2+growth_factor classes are cheap then the rest is expensive.
for a 1 growth character it would be 100,150,200,1000
for 2 100,150,200,300,1000

soft exp [100,150,200,300,400,500,650,800,950]
hard exp [1000,1500,2000,3000,4000,5000]

Okay thanks.  The wording on it could use a bit of improvement to help make that clear. 

"The higher it is, the less experience it will take to unlock a new class, until the soft limit"

Could become

"The higher it is, the more classes you can gain before the cost increases significantly"

As it is now, it sounds like the first class (or 2nd/3rd) should be cheaper for someone with high growth.  But you don't see a difference until the 4th-8th classes

Thanks for clarifying though.