it should work, i dont see a reason why it wouldn't
zeltop
Recent community posts
use https://itch.io/t/1951036/portrait-pack-editor-for-conquest
1. put matching portrait and body(same file name) in /portraits and /bodies
2. open editor and tag them
assuming you are using load_tables you just have to load the tags
func load_tables(): modding_core.load_table(Effectdata.effect_table, celena_tag) var celena_tag = { e_celena_bless = { tags = ["t_e_celena_bless"] } }
and then you could use one of the examples below, both do the same
has_status check uses "status" as a value key not "value" you can check it yourself in CharacterClass.gd func valuecheck
{"code" : "has_status", "check" : true, "status" : "t_e_celena_bless"}
{code = "has_status", check = true, status = "t_e_celena_bless"}
conflict_classes is used for character generation, it doesn't actually prevent taking the classes
true you can either spam has_profession with check false or make a custom valuecheck
has_status works a bit oddly, you need to search for effect tag instead of an effect eg.:
reqs=[{code="has_status", status="t_e_effect_custom", check=true}]
e_effect_custom = { type = 'temp_s', target = 'target', duration = 4, tick_event = [variables.TR_TICK], duration = 'parent', stack = 1, name = 'custom', args = [], tags = ['t_e_effect_custom'], buffs = ['b_shell'], },
so assuming you want to check for an existing effect rather than a custom one you would need to add this tag to it, or make a custom valuecheck to check effects
Guides
This is a modding guide containing information how mods are made in s4c
s4c modding guide v1 rev1 - for coders mostly, very briefly on how everything works
custom character guide v1 - simpler, more of a step-by-step guide with more explanations and an example mod
This is not a simple guide but rather an overview of how most things function so that if you kow how to code you'd have an easier time getting into modding. In the near future i'll post significantly simpler guides on how to do simple things.
I also recommend to check out how already existing mods handle things, if you wish to make mods.
Likely Future Guides:
- simplified: adding "things", items, custom characters, skills, classes, dungeons, and other in-game things
- events: explanation of how events and InteractiveMessageModuleAnimated.gd function
If something is unclear/missing ask here or on discord#mods-conquest
Tools
Godot Editor 3.3 - for editing gui
Text Editor :VSCode with Godot plugin, notepad++ with JsonViewer and Compare plugins (any other text editor you are comfortable with will also do)
Portrait Pack Editor - for making portrait packs
Generic Mod Enabler - for managing mods
WinMerge - or any other diff program, useful for updating mods
Docs
GodotDocs - documentation for gdscript, in particular "Class Reference" is where useful info is found
GDScript Basics - good place to start if you don't know how GDScript works but otherwise have programming experience
GodotTutorials - tutorials for people who don't know how to code at all
you can just download sfcrevamp and delete everything except revamp_rooms
otherwise to add new levels add pics to ResourceImages.gd/upgrade_tiers, add upgrade levels to upgradedata.gd/upgradelist, and your new descriptions to main.gd
you can also open SlaveSiblingModule.gd crlt+f (ResourceScripts.game_res.upgrades.luxury_rooms) and just *2 it so each lux level gives 2 rooms
Game Version: 0.6.8c
Version: 2.0.0
Download: Not So Random
Editor: Portrait Pack Editor for Conquest
Changes how random portraits are selected to reduce randomness
Portrait Packs:
some contain duplicate of others, megapacks in particular
- Union Pack ~4.8GB, tags, all races including: dwarfs, kobolds (might've containd some others i don't remember)
- Portrait + Bodies MEGA PACK tags, duplicates, some low q, some repulsive
- Body and Portrait packs v2.9 tags, duplicates, some low q, some repulsive
- LeLurker's Crap
- Soul's Portrait + Body pack
- Body and Portrait packs v2.9 tags, duplicates, some low q, some repulsive
- Body and Portraits Back (not related to the one above)
- Sakimichan Portrait Pack
- Type Moon Pack hit or miss
- Small Portrait Pack - Arics Compatible
- S[MUTT] Pack. 3dcg
- Anime Themed Portrait Pack for Arics Mod
- Futa Portrait+Body Pack
- Bad end portrait pack + Curated Mega
- Wimborn + Pony Pack
- Black And White Portrait Pack
- Kazama's portrait/body packs
- Real Girls (Photographs) Pack
- 1700+ Beauties Pack V1