The visibility range is something I wonder about.
Visibility was an obvious skill choice. But as a skill, players need to start at a lower visibility, so that they can invest skill points to increase their visibility.
I could increase the starting visibility a little bit. I could also make the characters start out with a single skill point in visibility. I got used to the lowest visibility, so I can play through the game without getting caught with 0 skill points in visibility.
Please let me know what you think. I'll make adjustments where needed.