Thank you for your kind words! I'm actually not much of an artist, and a lot of the game's looks comes from the lighting. They're an easy way to make your game look great.
Without lighting or bloom:
With lighting and bloom:
I didn't really have too much time for writing music, so I went for something ambient that the player can tune out, but I definitely agree that the game would benefit from that.
I agree about the dialogue. Currently, holding space makes the dialogue go faster, but it's probably too subtle.
Right now I don't have any plans to expand this, although I'll consider it if people are interested.
I appreciate the detailed feedback!