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Thank you for your kind words! I'm actually not much of an artist, and a lot of the game's looks comes from the lighting. They're an easy way to make your game look great.

Without lighting or bloom:


With lighting and bloom:

I didn't really have too much time for writing music, so I went for something ambient that the player can tune out, but I definitely agree that the game would benefit from that.

I agree about the dialogue. Currently, holding space makes the dialogue go faster, but it's probably too subtle.

Right now I don't have any plans to expand this, although I'll consider it if people are interested.

I appreciate the detailed feedback!