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(+1)

I liked the mysterious atmosphere and the heavily pixelated 3D environment. Very abstract but still attractive, a bit like a video game adaption of an expressionist movie.

I didn't get to read the final message as I fell down and looked the wrong way, so I was a bit surprised when the game closed and I had to start again. Maybe a fixed camera angle for the final scene might be a way to guarantee that the player sees the message?