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(+1)

It took me a while to understand the game, especially that I could click on the flying items and the thief, but it was fun after that. Perhaps a bit more clarity on what things are and what they mean could be good.

What I found odd was the autofire, which was active for me almost 100% of the time from a certain point and eventually began stacking up faster than it was running out, with no reason to stack it since the thief makes it so you can't "idle" for long. This made the autofire upgrades useless and made the flying items have a 50% chance to essentially give me nothing. By the end, I had almost 10 minutes of autofire time queued up. Perhaps it could be made less frequent or some other solution could be found (lower chance the more time is already queued up?).

All in all though, this was an interesting concept. Nice work!

(+1)

Dear Vellidragon.

First I want to thank you for taking the time to try out my game.

Yes, you are right about the game not being clear about what to do when start playing. I'm planning to release it on mobile platforms with these changes in mind.

It looks to me that at some point you upgraded auto-fire bonus time and that is one of the strategies to play. In this case, you can focus more on the thief and collecting flying bonuses.

By default, if you leave auto-fire bonus time last to upgrade you will always need to fire the cannon yourself.

Thank you very much for these nice observation points I appreciate it.

Thank you, Thank you :D