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How to lose the game in another way than just launching it?

Thanks for your reply, the game as a whole was actually developed in about one night and I didn't have time to think about the conditions for losing the game.

Now if I think about it in detail, in the game, the score decreases over time, and when it decreases to zero, the game ends if there is no score increase for a sustained period of time.

Thank you again for playing and replying. I also tried the game you submitted and it feels similar to a music game?

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It sounds like a good idea!

When it comes to my game - I have some thoughts about making the rhythm of the game turns an aspect of the gameplay, similarly to Crypt of the Necrodancer but not sure about it yet.

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Sounds great, I hope I can play a version similar to Crypt of the Necrodancer afterwards.