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Inject's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #70 | 1.093 | 1.813 |
Originality | #70 | 1.206 | 2.000 |
Presentation | #70 | 1.281 | 2.125 |
Theme Interpretation | #71 | 0.905 | 1.500 |
Gameplay | #71 | 0.980 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm not sure which submission of yours I should be looking at. This one has more info, but https://itch.io/jam/bevy-jam-1/rate/1428476 was submitted later. Maybe you want to remove one of them?
I managed to build the game on MacOS (m1), but not the shaders? So I think I'm not getting the full experience, perhaps.
I just found this problem when I saw the message you posted, it's my first time using itch.io, I didn't notice this, I'm really sorry.
As for the shader issue, I didn't notice before development that the result of rust-gpu build needs vulkan compatibility layer, in fact, not only macos, including wasm version also can't work properly, I will consider this issue in next development.
Thank you for your comments, compatibility issues will be a priority for me in the next game jam.
How to lose the game in another way than just launching it?
Thanks for your reply, the game as a whole was actually developed in about one night and I didn't have time to think about the conditions for losing the game.
Now if I think about it in detail, in the game, the score decreases over time, and when it decreases to zero, the game ends if there is no score increase for a sustained period of time.
Thank you again for playing and replying. I also tried the game you submitted and it feels similar to a music game?
It sounds like a good idea!
When it comes to my game - I have some thoughts about making the rhythm of the game turns an aspect of the gameplay, similarly to Crypt of the Necrodancer but not sure about it yet.
Sounds great, I hope I can play a version similar to Crypt of the Necrodancer afterwards.