Really enjoying this game, but think it would be less frustrating if there was an option to lighten the consequences of death a bit. I keep exhaustively clearing out the missions one by one, but then one bad encounter makes me lose the dozens or hundreds of stockpiled ingredients. So far my record is managing to die near the end of the third mission.
It would be super nice to be able to make consistant/permanent saves when I'm back at the basement between missions, so I only have to repeat the most recent one if I die. Or, if permadeath is important, maybe adding some roguelite new-game-plus features -- like starting with an amount of each raw ingredient based on 10% of your highest previous total. It could be leftovers salvaged from your previous shop.