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Really enjoying this game, but think it would be less frustrating if there was an option to lighten the consequences of death a bit.  I keep exhaustively clearing out the missions one by one, but then one bad encounter makes me lose the dozens or hundreds of stockpiled ingredients.  So far my record is managing to die near the end of the third mission.


It would be super nice to be able to make consistant/permanent saves when I'm back at the basement between missions, so I only have to repeat the most recent one if I die.  Or, if permadeath is important, maybe adding some roguelite new-game-plus features -- like starting with an amount of each raw ingredient based on 10% of your highest previous total.  It could be leftovers salvaged from your previous shop.

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I will probably not do exactly that, but I am planning to give the player multiple "lives" instead (Devil saving you and transporting you to the lonely tree), which is likely to help this issue.

That would probably help!  I'll give it a rest for a while and come try again when I remember next.  Really neat game in general by the way

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By the way, if there were some specific things that gave you trouble, feel free to tell.

I am interested in how people perceive the game's difficulty.

So far the only way I can survive is through getting some distance and throwing fire potions, so once creatures get too close to me I'm ruined unless I can lose them.  I gained access to shock/stun potions once via plot progression, but was saving them for the quest.  I haven't managed to unlock anything on the technology tree aside from torches and fire potions.  I suspect armor or access to more tools would help, but I keep not getting that far.

It is nice that massive forest fires produce plentiful resources for more fire potions.