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(1 edit) (+1)

I liked the mechanic of the little menu to move or place things. It also had a good tutorial on how to use it so you never really feel confused about what to do. Good music and tile art plus I like the different hair colours you gave the characters. The hair colours make the characters feel unique for the story and maybe if you continue with future versions you could attach them to different mechanics and skill sets so each character is even more unique.

Unfortunately I did have a few problems with the game. Sometimes text would get stuck displaying on my mouse. There was also a visual bug that happened once per run through don't know if it happened in the same spot or not. The biggest problem I had was that I crashed when I met Lizzy the first time. So I replayed through and approached her at a different angle to see if I would still crash and I didn't. So I got a bit further but when I was trying to find where to go I backtracked through Lizzy's room and crashed again so I think there is a problem somewhere in the bottom right of Lizzy's room. So unfortunately I didn't get to see the rest of the game but I did copy the first error for you. I forgot for the second one though. I played with the windows binary version.

https://ibb.co/52hZvDH

https://ibb.co/9sgTRNh

If you end up fixing the crash at some point let me know and I'll play your game again. I liked what I played :)

Thanks

In regards to the crash, from the error message I have a hunch that it might be due to that section being too close to the edge of the map, it's an easy fix and i can add clamping to the fog update code just in case.

And for the text, if it's tutorial text then it's mostly intended, perhaps i can move the triggers a bit earlier to make the text disappear sooner.

That makes sense. It just felt like a bug twice simply because it lasted so long. Once was for a small boulder which I had to back track to get wood for. The second time was when I got the second character it told me to go move the big boulder but at least one of my characters was still pretty far away. So its understandable for tutorial purposes but it did mean I needed to play with text attached to my mouse for a while.

Sorry for reporting late, new version is out.