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(1 edit)

Thank you for the kind words. I'm shocked someone could play this game for more than a hour. I hope it wasn't too frustrating!

You analysis is bang on! I took 3 hours Friday afternoon figuring out the proper deck (it is completely hard-coded) so that it's both impossible to win without cheating and relatively straight forward once you cheat. In fact I computed the total amount of winnable points and used that at a reference. I don't think it's too hard. But I'm convinced now that the game is bad at tutorializing some very important info, most notably:

  • Zero beats Nine (which is good to know with the blue effect)
  • You can "store" a card by sliding it into your sleeve (hold down Left mouse button and drag the card toward the wrist)

Regarding additional content. Your analysis is also something I considered. It is comforting someone else thinks the same. It's so easy to create additional decks, each one their own interesting puzzle to solve in a unique way. This could really be a deep puzzle game.

Again thank you for taking the time to give feedback. I updated the game description to hopefully help future players.

Spoilers Hints, do not read-on if you want to solve the game by yourself:

  • Try storing 1st Hand 0 card and play it against 2nd Hand 9 card.
  • 2nd Hand 6 is good to play against 2nd hand 5
  • 3rd Hand 0 is extremely powerful if you use the sleeve cheat mechanic correctly
  • Play low value cards against Gold if you can't beat them