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List of things accomplished:

Modelled sword

-Made it so mannequin takes damage from spells and the sword 

-basic patrol and follow ai

-made it so the loot despawns on collision with player(at the moment that's all it does)

-created casting animation

blended walk animations with attack animations to allow for a more dynamic feeling ( all though the mannequin doesn't let you move forward and attack at the moment)