Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Chapstic593

101
Posts
14
Topics
3
Followers
A member registered Jan 14, 2022 · View creator page →

Creator of

Recent community posts

(5 edits)

This is mostly satire 

I'm writing today to  advertise the game Ive spent the last 3 weeks developing but also to log my progress throughout the development. .the game is still being worked for mobile release

 Day one: We didn't have a solid concept at the time so I decided to make a character concept. Organics aren't my strong suite but I managed to make and rig a character which we later decided to scrap.  

Day two: I was tasked with creating tilemaps for the level as we decided to do a cube based puzzle game in this stage it was lab(clean aesthetic) themed. After failing to get rid of the gap in-between models and many back and forths with the  project lead we scrapped these models entirely. I got rather frustrated by the ordeal and ended up apologizing later. Day 3 : We decided to scrap the tile maps and use an identical asset on the unity store instead. At this point I wanted to flip a table. but moved onto creating the robot asset the team had decided on. Day 6 ( took 2 days to create robot rig and animate not much development went down) the base game was created I don't feel like uploading the old footage but  everything was green and forest themed at this point. I created the Apollo asset and it was then our team had decided on doing space theme for our game.  

Day 7 - 9: rover and space station  , asteroid created

last day of jam bug fixes, texture conversion, music This is where things started to really come together and our team had bonded over the ordeal. We hated the fact we had to stick to strictly 2 colours but was rewarding to see our effort pay off in the end. We may be planning a mobile release in the future. I've learned that you need to trust your team members and communicate if you are struggling rather than let emotions get in the way. Game can be played here : https://flavedogame.itch.io/cube-arc

You knew this game was gonna be a hit from the reactions in discord. It was well thought out and the mechanic is very well made. The art is on point and the dialog is charming. Great jam game!

I feel like i've been brainwashed /5

Was super difficult . I went through all the emotions denial, anger , happyness , sadness all of it. The game at first reminded me of snake than reminded me of mini golf than at the very end it reminded me of the Pokémon puzzle you solve in the arcade in pokemon fire red.

Fun game Dat bassline in the music was addicting. 

This game felt like qwop. Very charming thanks for the hard work and the entertainment, 

I don't much have a lot to say about the game other than the music was epic and it made me smile. thanks for the entertainment. 

the gameplay was a little hard to figure out at first just by what exactly you needed to do and in what order.

the music was great and reminded me of the wii esk music you find in sports titles or sim games

I couldnt figure out the loop mechanic but I dont believe in giving low scores for jams as pretty much every game is a game loop.

origionality : I havent played a game yet thats similar to this one its very unique

The art was good and like the hand drawn aesthetic. Its not AAA quality by all means but it also isnt clearly made by a novic such as myself. I wish their were animations

b/w 5/5

5/5

was a good twist on a simple platformer. the music was cute. I think the art was a little too simplistic for my tastes but was really polished.

The music gave me nostalgia , the art was on point with the optical illusions and the way things we're presented were top notch. I really enjoyed this game.

It's helping me practice my macro abilities in runescape
5/5 awesome game idea!

It's helping me practice my macro abilities in runescape
5/5 awesome game idea!

if anything it leaving the game running and letting it play it self proves two things.

1. Valid strategy

2 . The map is indeed a loop with multiple junctions( kirchhoff loop law . The sum of all points is zero.)  In other words if you let it run you can go to all points in the map and loop back to zero.

Does this make a rubix cube less fun and less complex to play because you can apply this logic ( algorithm) and eventually solve it.

So many mechanics and the graphics are awesome. The dithering is crazy good in this. Congratulations you made an awesome game!

Great mechanic its super catchy simple and addicting. Having to type the commands was a little bit tedious  but we all understand why that was the case and wanted to show my support. 

Saw this game on stream and just  wanted to say its super interesting how you implemented the line mechanic. Great game and congrats on this beast of a success. 

Great game watched it on stream and have to say this is surprisingly deep and really well thought out. 

(1 edit)

vaporwave/5 without the vaporwave

this the dopeness

(1 edit)

This  is possibly the best game in the jam

This game made me smile

Well you did a good enough job for it to be passible and  clear

movement is real slippery but i love this style of looped game play and is overall my favorite style in this jam.
Great job!

Very cute game, I really liked the snakes animations and the artwork in this one its really neat to look at and keeps me wanting to play more. 

the platforming in this game is so precise I love it!

The graphics are sweet and music is epic

5/5 great work!

(1 edit)

the controls are 10/10 and make this game near impossible to play.

the sound effects are cool 5/5

theme is on point 5/5

originality 5/5

art : the boss animations are amazing and truly make this game enjoyable

b/w 5/5

5/5

He shoot he scores
5/5

Cool game but I'd say level 2 is really hard because the ai gets stuck inbetween the boxes in the middle and forces you to take fire inorder to unstuck them. 
Rated 5/5

(1 edit)

https://flavedogame.itch.io/cube-arc

Proudly submitted our game! Black and white is much harder than I expected but I really like the result we got! Hopefully you 'd like it and let me know if there are any problems during the game! It is a 3d puzzle game happened on space:

It is the year 207X. Strange cubes have been discovered in the outer solar system. They are smooth and reflective, and bigger than anything humans have sent into space.

Probes and rovers were sent but destroyed before they got to the surface by the interference around the cubes. An expedition crew was sent and disappeared too.

Everybody on earth is following the mystery. What is it? How is it here?

Who put it here?





no i think you're right i read what I wanted to read. Yeah you can do any art style you want just has to be strictly 2 colours

The host specified that it can not have gradients and is strictly 2 colours. That game example you showed Does not have grey scale it is strictly black and white

 colours -> brightness contrast turn down brightness  Colours -> hue / saturation Turn down saturation

finally go to colours -> exposure Turn up blackness a little and crank the exposure (requires adjustment to your taste) 

Hey everyone . I've decided to be generous and release my old models for free to the public for game dev purposes. I believe the community is in need of high quality free assets to use in their projects.




You can download them here:

https://chapstic593.itch.io/next-gen-gun-pack

The development of these guns can be looked up on my game banana page here:

https://gamebanana.com/members/submissions/wips/1705334


I also released a ware house level which can be found here :

https://chapstic593.itch.io/stylized-warehouse

Thank you for taking the time to read this and hope this serves you in your future projects .

fixed skin shader and applied materials . There's a Huge difference.

I didn't like the tab target system I was coding so I decided to scrap the project (saving the blue print code of course) and rework the animation system in a new project. The system the default echo has in place looks pretty but really isn't practical if you want an action oriented hack and slash.

things accomplished: 

-roll animation created
- transition from walk to run successfully implemented
- coded transitions 


List of things accomplished:

Modelled sword

-Made it so mannequin takes damage from spells and the sword 

-basic patrol and follow ai

-made it so the loot despawns on collision with player(at the moment that's all it does)

-created casting animation

blended walk animations with attack animations to allow for a more dynamic feeling ( all though the mannequin doesn't let you move forward and attack at the moment)


I've been pretty busy with this the list of things I've accomplished in the last day or two:

Custom loot sack asset created 


Created hud icons and coded attack cooldowns for the spells

Created a mannequin that takes damage and spawns a loot bag upon death. Yes i'm following a tutorial however there's no such thing as self made man and theres lot of changes and tweaks I made with the code to suite me as I know visual scripting through coding in unity as the systems are pretty interchangeable.

Was fun. Good job I know even for a small game a lot of work was required to create it (health mana pickups. Unfortunately due to the theme of the game vs brackeys game jam I had to score it lower in that department. (thanks for rating my game)

(3 edits)

particle fx and mana bar working

made it so it heals the character was literally just add float - set health.