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(+2)

It looks like there's an interesting tactics game in there but its very hard to figure out without instructions.

I managed to defeat a few enemies by trial and error without knowing exactly what I was doing. The map changed to another area with new monsters and I stopped playing.

Feedback:

  • The visuals look polished and there story seems interesting, but after the fighting starts there doesn't seem to be any plot advancement anymore. 
  • I didn't know what keys are useable. I found only Z and X and arrow keys
  • I didn't know it was turn based, only sometimes the action stops and pressing X seems to advance the action
  • I wasn't able to tell how much "currency" I have left to purchase the units
  • I didn't know why the screen changes color during battle
  • Would be great to start simple and gradually ramp up the difficulty/complexity and introduce abilities step by step

Great effort and very promising game!

Thanks for the feedback!

I ran out of file space and time so the turorial/story got cut in the begining.

The keys are Z/X, yes. I should have put that instead of the (O)/(X) pico-8 buttons in the text.

Yeah I should make more clear when your turn begins/ends. Thanks for pointing that out!

The amount of characters that can battle at once is limited by the amount of collumns in the special ability table. I will remove that limit since it is a bit frustrating and not very intuitive.

The screen darkens when you use a character's special ability.

I wanted to make the complexity ramp up slowly with the tutorial, but I think the main problem is the special abilities system... You have to put a character on the field AND have an amout of that specific "mana" but even then most spells are a bit situational... I'll rework the spell system to only require the mana and not the character. I felt that way testing the game late in the submission time but it was too late to change before the deadline.

I will make some changes later, so if anyone is interested you can check back next week