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I am using Edgar in a dungeon crawler type rpg for android.

The design part of the rooms is still under development, at the moment I have generic rooms to test the functionalities. Most are just square.

There are different level graphs that load different types of levels: depending on the difficulty, the area of the map, if it is a level with a final boss, etc.

I have defined different types of rooms: generic, traps, treasure, puzzles, battle, etc, which load some room templates or others.

I have made tools to position decorative objects in the room templates according to the type of room, as well as traps, chests, lights, etc.


I have 'secret' rooms programmed that are loaded dynamically after generating the level graph.

I use fow on the minimap, which works really well.

For all this I use custom input tasks, custom tilemap layers structure, custom post proccess tasks, etc.

Level generated:


Custom Input


Custom Room Graph


And a random sshot


(1 edit)

Thanks for your submission, it looks great!

(+1)

Hello, can you please write me an email from the email address that you used to buy Edgar? It looks like the payment is not connected to your username.

My email address: ondra@nepozitek.cz

Thanks!